![]() The "master" ini file is /usr/local/etc/nf, and comes with the install. I think the source download also contains updated man files that describe the new system The docs you have seen must be for v4.4.x. Xresources is ignored in the development version. Grateful if someone can tell me where I can find info about how to use these files and what they are supposed to do and where to locate them. Please elaborate a bit more, I can not find anything in the XBoard manual about the use of ini files.Xresources is mentioned and plain XBoard in the home directory to be used in the same way as you use the conf files. Have you done away with these files or is usr/local/etc/nf renamed to master.ini and have you included HGM's suggestions in this file with the safeFile options to xboard.ini ? What do you mean with master.ini ? Your installation package creates a nf in usr/local/etc and the contents is copied to nf in Applications/Xboard at the first closing of xboard. ![]() This way it is visible, and mac users don't have to go looking for it in places they wont necessarily expect. ini to name it xboard.ini and put it in the /Applications/Xboard folder. ![]() Josh Pettus Posts: 316 Joined:, 01:11ĭarklord42 wrote:Well rather than make the file /.xboardrc and stick it in the home folder, i just told the master. I'll probably make another package with newer sources this weekend if you want, but you said in the other thread that you successfully compiled xboard yourself. Or there are some programs like timestamp, timeseal and fruit which are already compiled for mac but must have permissions changed with I created the binaries directly from the source code which is available for many engines. I created the package with package manager included with xcode tools, available on the apple website though you must register as a mac developer. I'll add a few more next time, but I was holding out till the next stable release. Then rename the text file as mand and xboard will launch with those settings upon clicking it. Applications/Xboard/xboard -fcp /enginedir/engine (-fUCI if it is UCI) I gave a few examples there to get started, but forgot one with an engine.Īll you do is create a text file which will have: Open console, drag xboard on to it to put in address info, type -fcp drag engine onto console, -fUCI (if applicable), and start.īut better way which I can think of is to load everything in a bash script as you would with winboard and windows shortcuts. Hopefully a better solution can be found for other settings but normally what I do is launch it as you would do in linux. So I tried to set it up in a way where a user could click on an icon and, vola, all set. And I didn't want to setup xboard as you would on a linux computer (where all engines and xboard go into /usr/games/ and would easily type in the engines name into the console and it would run), as that paradigm doesn't really work for mac users, especially when most mac users don't have xcode tools, or know about the terminal. Unfortunately there isn't as there is no dialog box to select engines like there is in winboard, nor external engine manager.
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