![]() Their belongings used to rest here but they have faded into nothingness after ages of seclusion. Heroes’ Sanctum – This place of worship is dedicated to the protectors of the orb and other heroes of war.They will do anything in their hands to avoid the Orb of Dragonkind to be stolen. Inside lie the remains of the four appointed protectors of the dungeon. Crypts – Four chambers feature stone sarcophagi.Faded metal plaques describe their achievements in old giant. Crypts lobby – The carvings in this room depict specific giant heroes of war.It will pose no challenge to medium sized characters. It was built small in size so that no giants could traverse it. The shaft – This shaft is the only access point to the next lower level of the complex.Characters take 2d6 piercing damage and 3d6 poison damage if they fall. Any character who steps on the trap must make a DC 15 Dexterity saving throw to avoid falling. Failure means he activates the trap by accident and falls with no save. If a character wants to deactivate the trap, he must make a DC 16 Thieves’ Tools check. Any character with a passive perception of 16 notices the slightly wider separation of the center tiles, suggesting they are movable pieces. There’s a trap in the middle of the room, a pitfall trap. Any character who wants to know more must make a DC 15 Investigation check to make sense of the runes, assuming he speaks giant, he finds out that the altar is dedicated to countless giant warriors who fought against the dragons in their wars at the beginning of time. Altar Room – There’s a stone altar with faded carvings.Characters must make a DC 18 Investigation check to find the movable brick which opens the walls. There is a secret passage to area 14 in this room. He explains that the purpose of the place was to be buried for eternity and that nothing good would come from going any further. A giant mage appears and bids the visitors in ancient giant language to leave. Welcome Room – Entering this room triggers an illusion spell.Entrance – The complex is buried deep underground, finding this entrance or a map to it should be a quest on itself. ![]() Anytime a spell is cast inside, there is a 30% chance it will trigger a wild surge reaction, as in the wild surge table in the PHB. The biggest walls have bas-reliefs depicting ancient battle of dragonkind and giants.Īntimagic Field.- The complex had potent wards against the use of magic, however they are too old now and failing. Each one of them is carved with ancient draconic runes. Light.- The complex is deep underground and in complete darkness.Ĭonstruction.- From floor to ceiling, every chamber is built from enormous blocks of granite. It’s a resting place for the orb of dragonkind. Its power had scarred the world, it was better hidden, since they had no way to destroy it. It was weapon that would shape the primordial wars.Īs time passed and the fallout from the primordial wars settled, the remaining giants chose to hide the orb. Even ancient dragons could not ignore the call from the orb. It had the ability to influence and even control any member of the dragonkind family. After it was folded for the last time, what remained was an orb. The more they did it, it became less ethereal and more a real part of their world. The giants folded the weave on itself many times. It stood for the draconic beings in the multiverse. It was not long until they isolated the dragonkind piece of fabric, an almost infinite expanse of the weave. A secretive group of them were so adept they found a way to isolate pieces of the weave, tearing them apart from it. The ancient giants became experts in reading and interpreting the curving of the Weave. Arcane theorists argue that each living thing is a piece of thread in the grand design of this piece of fabric. The multiverse, when explored from the arcane standpoint, is like a piece of fabric. The ancient wizard giants who created them tapped into the very life-force of the multiverse to build them. The orbs of dragonkind are fabled artifacts none alive has ever seen. DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE !
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |